SMITE God Review- Fenrir

Hello and Welcome SMITE fans, and welcome to the SMITE God Review for Fenrir the UNBOUND…

Fenrir is a powerful map controlling wolf who can dish out large amounts of damage, while sucking up a lot if built right. But we’re not here to look at a God’s Build, we’re here to look at his abilities!

 

Unbound Runes (Passive)

Fenrir gains efficiency as he attacks. Every hit from a Basic Attack activates 1 Rune, up to a max. of 5. Each of Fenrir’s abilities gain an additional benefit when used at maximum Runes and the Runes are consumed. Enemy gods that Fenrir kills will fully activate all of his Runes.
Ability: Buff

REASONS

 

 

 

Unchained (Ability 1)
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is halved.
Ability: Leap Cost: 65/70/75/80/85
Cooldown: 15s
Damage: 95/155/215/275/335 (+80% of your Physical Power)
Stun: 1s.

REASONS-

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Seething Howl (Ability 2)
Fenrir rears back and howls, inspiring himself with a Physical Power and Lifesteal Buff. At full Runes, the Buff is increased by 50%.
Ability: Buff Cost: 60/65/70/75/80
Cooldown: 13s
Physical Power: 10/25/40/55/70
Physical Lifesteal: 15/20/25/30/35% Buff Duration: 6s

REASONS-

 

 

 

Brutalize (Ability 3)
Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing damage with each strike while being immune to knockups. At full Runes, each strike deals 75% damage to nearby enemies.
Ability: Leap Cost: 70/75/80/85/90
Cooldown: 14s
Damage: 45/75/105/135/165 (+50% of your Physical Power)

REASONS-

 

 

 

Ragnarok (Ultimate Ability)
Upon Ragnarok, Fenrir grows massive in size, becoming immune to CC while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a CC immune target deals the damage but ends his Ultimate. At full Runes, his Protections double.
Ability: Single Target Cost: 100
Cooldown: 90s
Damage: 200/275/350/420/500 (+120% of your Physical Power) Movement Speed: 50% Carry Duration: 2s

REASONS

 

 

Now, time for the scoring!

 

Unbound Runes- 14 out of 20
Unchained- 17 out of 20
Seething Howl- 14 out of 20
Brutalize- 18 out of 20
Ragnarok- 19 out of 20

 

 

 

Fenrir- 81 out of 100

 

Comment who YOU want next!

 

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