VainGlory- How to Phinn?

Hello and Welcome, to a VainGlory- How to Phinn? This is a hero guide/ spotlight. We’ll go over a hero’s abilities and which role they are best suited to play in. We will also cover the basic build for each hero we’ll be going over. Today, is Blackfeather’s loyal friend and sidekick, Phinn!

Abilities-

Passive [Heroic Perk]- Unstoppable

Phinn cannot be stopped or stunned. All movement-impairing effects are instead reduced to moderate slows. He even shrugs off attempts on his life, passively gaining 15% additional armor, shield and max health from items and effects.

 

 

 

Ability 1- Quibble

Phinn slams his anchor down on a neighboring location, heavily slowing enemies for 0.9 seconds.

Overdrive: This upgrades the slow into a stun!

 

 

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Ability 2- Polite Company

Phinn stomps the earth, dealing crystal damage to all enemies in a wide area and launching them toward him. The effect reverberates around allies, granting them fortified health (increased by 6% of Phinn’s bonus health and 20% of Phinn’s bonus armor/shield) for the next 3 seconds.

Overdrive: The Overdrive on this ability pulls enemies further.

 

 

 

Ultimate Ability- Forced Accord

Phinn throws his anchor in a direction.After the anchor reaches its destination he yanks it back, damaging all enemies in its path and pulling them back to him. If Phinn doesn’t pull any enemies, a percentage of the cooldown is refunded.

 

 

 

BUILDS-

Phinn is generally played as a Roam/ Support, but can be played in the Lane. (He suffers in the Jungle because of his slow speed).

 

CAUTION-
The Builds listed below are all purely my opinion.
If you have anyother great Builds, please comment them!

Roam/ Support-

Journey Boots
Contraption or Warhorn
Crucible
Fountain of Renewal
Metal Jacket or Atals Pauldron
Frostburn

 

Lane-

Journey Boots
Frostburn
Shatterglass
Eve of Harvest
Aftershock
Broken Myth

 

This has been VainGlory- How to Phinn?

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