Freaky Friday: Call of Duty DFS Breakdown
It’s Friday and I’m freaking tired, thus Freaky Friday has begun. And since today is the inaugural slate for Call of Duty DFS on DraftKings, I figured now would be the best time to begin my weekly article which I like to call “Freaky Friday.” So grab my hand and join along as we see what exactly today’s Call of Duty DFS slate is looking like.
Scoring:
The scoring is generally straightforward for Call of Duty which is a relief after some of the confusing scoring set ups we have had to deal with so far with Esports like CSGO and Rocket League. Basically players get 2 points for a kill and 1 point for a death and then they have some scoring for objectives like 3 points for a bomb plant in search and destroy and 0.1 points per second of hardpoint control and 1 point per flag capture in domination. Got it?
Good because we are moving on to the specificity of each series and what specifically we are going to want to look for with stacking.
Series Breakdown & Scoring Meaning:
Each series in Call of Duty is a best-of-five which means that it’s first time to 3 maps wins. But there is an interesting concept which is how they choose each different game within the best-of-five as we have 3-different game modes to choose from: hardpoint, search and destroy and domination. Hardpoint and domination will be the highest scoring games because of the ability to respawn after a death where as search and destroy does not allow a respawn. And since each kill gives a player 2 points, this means we are going to want to target players who have high fragging abilities in hardpoint and domination.
But this also means that we want to choose players from teams that are going to at least 4 maps because on the 4th map we get another round of hardpoint, with map 5 being another round of search and destroy. Hardpoint is super important with players having performances of 40-60 points being viable where as 10-20 points is what we will see out of the search and destroy rounds. So we want to somehow manage to target stacks/players which only go 4 maps with the 5th map not being a necessity because of that round only adding a small amount of points to the total. Instead we want stacks/players who are heavily favored but are also likely to go to a 4th map which makes teams like Chicago and Atlanta being the favorites in that realm.
Right now the status quo on the first-ever Call of Duty slate is to stack games that go 5 maps, but when I did a deeper dive into stats I actually prefer teams that are heavily favored as there is the likelihood they go 4 maps by losing at least one of the maps because some of these better teams like Chicago and Atlanta are not excellent at all of the game modes. What I mean by that is they excel in hardpoint and domination but slack a bit in search and destroy. Now I’m not saying those teams are the actually bad in those game modes but the point I am making holds true as some teams excel in different game modes over other. That is why I am going all in on Atlanta and Chicago with one-offs on teams like Seattle (Slacked – $6,600/Octane – $10,600) and Dallas (Octane – $8,800).
For more esports articles by yours truly visit my website at dfshitman.com
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